Experiments with Blinkscript | Complex Motionblur

· 1 min read

I've often found that CG-perfect motionblur lacks a lot of the complexity that we love to see in the wild. I decided that would be a great experiment to play with Blinkscript's mathematical functions.

As a first step to what I think I will be developing further, I've decided to add some sine wave functionality to a standard motionblur system.

You can download the demo scene here!