I've often found that CG-perfect motionblur lacks a lot of the complexity that we love to see in the wild. I decided that would be a great experiment to play with Blinkscript's mathematical functions.
As a first step to what I think I will be developing further, I've decided to add some sine wave functionality to a standard motionblur system.
You can download the demo scene here!
Fancy learning Blinkscript yourself? You can checkout my guide here!