Experiments with Blinkscript | Complex Motionblur



I've often found that CG-perfect motionblur lacks a lot of the complexity that we love to see in the wild. I decided that would be a great experiment to play with Blinkscript's mathematical functions.


As a first step to what I think I will be developing further, I've decided to add some sine wave functionality to a standard motionblur system.


You can download the demo scene here!

Fancy learning Blinkscript yourself? You can checkout my guide here!

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